Branch Timeline
Configure interactive routing from one scene path to another scene or timeline entry point
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Configure interactive routing from one scene path to another scene or timeline entry point
Use Branch Timeline when a viewer action should send the experience to another scene or timeline path. This connector supports interactive stories, choice-based flows, quizzes, product paths, and alternate narrative routes.

Trigger layer
The clickable or interactive layer that chooses the branch.
Use a clear button, hotspot, or interactive element.
Target scene
The scene that should play after the interaction.
Confirm the scene exists and starts at the intended moment.
Entry point
The exact point in the target scene or timeline path.
Use when the branch should enter after an intro or at a specific frame.
Timeline sequence
The new scene order after the branch.
Validate the full path, not only the first target scene.
Duplicated scenes
Alternate scenes created for different branch outcomes.
Duplicate only when the branch needs different content or timing.
Data or expression source
Optional logic that chooses a branch from data or code.
Use when the path depends on viewer data instead of a direct click.
Fallback path
The path used when no branch is selected or the source value is invalid.
Keep a default route so the experience can continue.
Before publishing Branch Timeline, confirm:
Every visible choice has a valid target scene.
Each branch starts at the intended entry point.
Returning or continuing from the branched scene follows the expected timeline.
The default route works when no branch is selected.
Platform flow and simulation checks still match the Studio routing.
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