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Jump to Frame

Configure interactive layers that jump to a specific frame inside the same scene

Use Jump to Frame when a viewer action should move playback to another frame within the same scene. This connector is useful for simple in-scene interactions, reveal moments, replay points, and nonlinear motion inside one scene.

Studio timeline detail with frame ruler, playhead, and layer timing bars used to identify jump target frames

Options

Option
What it controls
Notes

Trigger layer

The clickable or interactive layer that starts the jump.

Confirm the layer is visible, reachable, and not covered by another element.

Target frame

The frame or segment the player should jump to.

Choose a frame that starts cleanly and does not skip required context.

Data source

A Dynamic Data field, edit value, or expression when supported.

Use data or expressions when the target can vary by viewer or state.

Edit value

A fixed target frame or segment configured in Studio.

Use for one clear in-scene jump.

Expression

Custom logic that decides the target.

Use when the target depends on viewer data or interaction state.

Fallback behavior

What happens when the target value is missing or invalid.

Avoid dead interactions by defining a safe default path.

Configure a Jump

1

Select the Trigger Layer

Choose the layer that the viewer will click or tap.

2

Choose the Target Frame

Set the frame or segment that should play after the interaction.

3

Choose a Source Mode

Use Edit for a fixed jump, Data for a value supplied by the project data, or Expression for custom routing logic.

4

Preview the Interaction

Run the scene and trigger the jump from the player preview. Confirm the transition starts at the expected frame.

Success Checks

Before publishing Jump to Frame, confirm:

  • The trigger layer is clickable in the player.

  • The target frame starts at a visually coherent moment.

  • The jump does not skip required viewer instructions.

  • Missing or invalid target values have a safe fallback.

  • The interaction works on the expected desktop and mobile contexts.

Data in Studio

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