Jump to Frame
Configure interactive layers that jump to a specific frame inside the same scene
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Configure interactive layers that jump to a specific frame inside the same scene
Use Jump to Frame when a viewer action should move playback to another frame within the same scene. This connector is useful for simple in-scene interactions, reveal moments, replay points, and nonlinear motion inside one scene.

Trigger layer
The clickable or interactive layer that starts the jump.
Confirm the layer is visible, reachable, and not covered by another element.
Target frame
The frame or segment the player should jump to.
Choose a frame that starts cleanly and does not skip required context.
Data source
A Dynamic Data field, edit value, or expression when supported.
Use data or expressions when the target can vary by viewer or state.
Edit value
A fixed target frame or segment configured in Studio.
Use for one clear in-scene jump.
Expression
Custom logic that decides the target.
Use when the target depends on viewer data or interaction state.
Fallback behavior
What happens when the target value is missing or invalid.
Avoid dead interactions by defining a safe default path.
Before publishing Jump to Frame, confirm:
The trigger layer is clickable in the player.
The target frame starts at a visually coherent moment.
The jump does not skip required viewer instructions.
Missing or invalid target values have a safe fallback.
The interaction works on the expected desktop and mobile contexts.
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