# Scenes & Flow Maps

The flow map shows you how all of your scenes connect and the different paths a viewer can take through your project. This article covers how connectors work, how to add conditions to control which path is followed, and how to set up A/B tests to compare different variations.

## Connectors

Connectors are the arrows between scenes on the flow map. They define what happens after a scene ends — specifically, which scene plays next. To create a connector, hover over a scene card until an arrow handle appears on its edge, then drag from that handle to the target scene. A scene can have multiple outgoing connectors, one for each possible path a viewer can take.

### Conditions

Conditions let you control which path a viewer follows based on their choices or data. When a scene has multiple outgoing connectors, you can add a condition to each one to define when it should activate. For example, you might route viewers to different scenes depending on whether they clicked "Yes" or "No" on an interactive element, or based on a personalization variable tied to their profile. To configure a condition, click on a connector arrow in the flow map and use the settings panel to define the trigger logic. Blings evaluates all outgoing conditions in order and follows the first one that matches.

### A/B Tests

A/B tests let you split viewers between two or more scene paths to compare which version performs better. You can test different messages, layouts, calls to action, or anything that affects how viewers engage. To set up an A/B test, create multiple outgoing connectors from one scene and set each connector to use a percentage-based split. For example, 50% of viewers will follow one path and 50% will follow another. Each path leads to its own variant scene. You can then compare how each variant performs in your project analytics to see which resonates more with your audience.

### What's Next

With your flow mapped out, you're ready to start editing the content inside each scene. Head to Editing a Scene to learn how to work with text, media, buttons, and personalization elements. For more advanced branching options including quizzes and timers, see Workflows & Branching Logic.
