Timeline

Control layer timing, scene duration, animation, keyframes, easing, and work area review in Studio

The Studio timeline controls what happens inside the selected scene, frame by frame. Use it to review the current frame, align layers, change when layers appear, adjust scene duration, add animation, edit keyframes, tune easing, and focus on the layers that matter during review.

Flow Map decides which scene or lineup plays next. Timeline decides how the selected scene is built over time.

Studio timeline with layer rows, layer timing bars, playhead, ruler, and controls

What the Timeline Controls

Timeline area
Use it for

Frame ruler and playhead

Move to an exact moment in the scene and inspect the canvas at that frame.

Layer rows

Select layers, inspect layer hierarchy, expand precomps, rename layers, open connected connector indicators, and add timeline animation.

Layer bars

Move layers earlier or later, trim layer start and end frames, and compare which layers overlap.

Scene trim bar

Shorten or extend the selected scene duration from the timeline.

Keyframe rows

Show animated properties, add keyframes, edit values, move keyframes, and delete keyframes.

Easing segments

Change interpolation between keyframes with presets, hold timing, or a custom bezier curve.

Timeline filters

Show only animated layers, hide layers outside the work area, and show or hide keyframe rows.

Timeline edits affect the selected scene. To change the order in which viewers move between scenes, use the project flow tools instead of the timeline.

Timeline Layout

Close-up of Studio timeline rows, playhead, layer bars, and keyframe controls

The timeline is split into a layer column on the left and a tracks area on the right.

Header Controls

The timeline header contains review and navigation controls:

Control
What it does

Collapse or expand

Hides or reveals the full timeline panel.

Frame indicator

Shows the current frame so timing work can be discussed precisely.

Mute all sounds

Temporarily mutes or unmutes audio while reviewing timing.

Show or hide keyframes

Expands or collapses animated property rows across the timeline.

Clip to workarea

Shows only layers that overlap the active scene work area.

Show only animated layers

Filters the layer list to layers that contain keyframes.

Zoom out, zoom in, and Fit

Changes the horizontal scale of the timeline and fits the active work area into view.

You can also resize the full timeline panel vertically and resize the layer-label column when layer names are long.

Layer Column

The layer column lists the scene's layers in stack order. It shows layer type icons, layer names, nested precomp rows, connector indicators, keyframe toggles, drag handles, and the add-animation control.

Use the layer column to:

  • Select a layer and sync the canvas selection to it.

  • Expand a precomp to reveal nested layers.

  • Drag layers to change visual stack order.

  • Drag a layer into a precomp when the precomp can accept nested layers.

  • Double-click a layer name to rename it.

  • Open a connector badge when a layer is connected to dynamic behavior.

  • Open the Add Animation menu for supported layer types.

Tracks Area

The tracks area is the frame-based editing surface. It contains the ruler, playhead, scene trim bar, layer bars, animated property rows, keyframe markers, and easing segments.

Use the tracks area to:

  • Click or drag the playhead to inspect another frame.

  • Drag a layer bar to move a layer earlier or later.

  • Drag a layer edge to change its in or out point.

  • Drag the scene trim handle to shorten or extend the scene.

  • Select, add, move, and edit keyframes.

  • Drag or click easing segments between keyframes.

Review a Scene on the Timeline

1

Select the Scene

Choose the scene from the scene list. The timeline updates to show only the layers and animation for that scene.

2

Fit the Work Area

Use Fit when the timeline is zoomed too far in or out. This makes the active scene duration easier to scan before editing.

3

Move the Playhead

Click the ruler or drag the playhead to the frame you want to inspect. The canvas updates to that frame so you can verify what the viewer sees.

4

Check Layer Overlap

Read the layer bars from left to right. Layers that overlap in time appear together on the canvas, depending on their stack order and visibility.

5

Expand Keyframes

Use the global keyframe control, or the keyframe toggle on a specific layer, to reveal animated property rows.

6

Preview Before Saving

Play through the scene after timing, animation, or keyframe changes. Save the project when the draft reflects the reviewed result.

Select and Organize Layers

Click a layer row or layer bar to select it. Use multi-select when several layers need the same timing change.

Selection tools:

Action
Result

Click a layer

Selects that layer and clears keyframe selection.

Shift-click

Adds the layer to the current selection.

Cmd-click or Ctrl-click

Toggles the layer in or out of the current selection.

Drag across the layer column

Marquee-selects multiple layer rows.

Right-click a layer

Opens the available layer actions for that layer or selection.

When a selected layer is outside the current playhead frame, Studio moves the playhead near the layer's visible range so the selected layer can be inspected on the canvas.

Reorder Layers

Drag the layer handle to change layer stack order. Drop indicators show whether the layer will be placed before another layer, after another layer, or inside an eligible precomp.

Layer order affects visual stacking. A layer higher or lower in the stack can appear in front of or behind other layers when their layer bars overlap in time.

Work With Precomps

Precomp rows can be expanded to reveal nested layers. Expanding a precomp helps you inspect animation that lives inside the nested composition instead of only seeing the parent precomp bar.

Use precomp expansion when:

  • A selected layer is nested and not immediately visible in the main layer list.

  • Animation exists inside a precomp.

  • You need to move a layer into or around a precomp.

  • A connector indicator points to a nested layer.

Change Layer Timing

Layer bars show when each layer is active in the scene.

Timeline edit
Use it when

Drag the whole bar

The layer should start and end earlier or later while keeping the same duration.

Drag the left edge

The layer should begin at a different frame.

Drag the right edge

The layer should end at a different frame.

Select multiple layers and drag

Several layers should move or trim together.

During a drag, Studio shows the preview position before applying the timing change. If a layer extends outside the active work area, the out-of-bounds part is visually separated so you can see what is outside the current scene range.

Common timing fixes:

  • Move a text layer so it appears after the background animation settles.

  • Extend a CTA button so it stays visible until the scene ends.

  • Trim a decorative layer that continues after the useful scene content.

  • Move a group of related layers together to preserve their internal timing.

  • Align a layer's start frame with the first keyframe of its animation.

Adjust Scene Duration

The scene trim bar sits above the layer tracks. Drag its right handle to shorten or extend the scene duration.

Use scene duration edits when:

  • The scene ends too early and cuts off an animation.

  • The scene has unused time after all meaningful layers are gone.

  • A branch or interaction needs more time before the next scene begins.

  • Imported After Effects timing needs cleanup for the final MP5 experience.

When the scene is shortened, the trimmed region is shown outside the active work area. When the scene is extended, the timeline shows the added duration so layers can be extended or new animation can be added into that space.

Add Animation

Hover over a supported layer and select Add Animation to create timeline animation. Studio adds the relevant animated property rows and keyframes, then expands the layer so the new animation can be reviewed.

Some layer types, such as audio and video layers, do not expose the timeline add-animation menu.

Animation Types

Animation type
Available options
Use it for

Transform

Position, Scale, Rotation, Opacity

Movement, entrance and exit motion, fades, zooms, and rotation effects.

Layer styles

Blur, Hue, Saturation, Brightness, Fill Color, Fill Opacity, Stroke Color, Stroke Width, Stroke Opacity

Visual styling changes on shape, solid, and supported styled layers.

Text styles

Fill and stroke hue, saturation, brightness, color, opacity, and stroke width

Animated text color and stroke styling.

Motion presets

Slide directions and other preset motion effects

Fast entrance, exit, or combined motion without building every keyframe manually.

Character animation

Text animation presets for text layers

Per-character text reveal, exit, or combined text motion.

In, Out, and Both

Many animation presets offer phase choices:

Phase
Result

In

Adds an entrance animation near the layer start.

Out

Adds an exit animation near the layer end.

Both

Adds entrance and exit timing in the same layer.

Use In for layers that should appear with motion, Out for layers that should leave with motion, and Both when the layer should animate in and animate out.

Transform Animation

Transform animation changes the layer's position, scale, rotation, or opacity over time.

Use transform animation for:

  • Fading a layer in or out with opacity.

  • Moving a layer into frame with position.

  • Scaling a layer up for emphasis.

  • Rotating a graphic or icon.

After adding a transform animation, expand the layer's keyframes and adjust the generated keyframes if the default timing needs refinement.

Style Animation

Style animation changes the visual appearance of a layer over time. The available style options depend on the selected layer's properties.

Use style animation for:

  • Softening a layer with blur.

  • Shifting a shape or text color.

  • Animating fill or stroke opacity.

  • Emphasizing a graphic by changing brightness or saturation.

Text and Character Animation

Text layers can use text style animation and character animation presets.

Use text style animation when the text itself stays in place but the style changes. Use character animation when the text should reveal, exit, or move by character.

Character animation is useful for:

  • Intro text reveals.

  • Headline emphasis.

  • Outro text exits.

  • Motion that should feel tied to the letters rather than to the entire layer box.

Work With Keyframes

Keyframes define the values of an animated property at specific frames. The timeline shows keyframes as markers on animated property rows.

Show Keyframe Rows

Use the global keyframe control in the header to show or hide keyframes across the timeline. Use a layer's keyframe toggle to show or hide only that layer's animated property rows.

When keyframes are visible, each animated property appears as its own row, such as Position, Scale, Opacity, Fill Color, or a text animation property.

Add a Keyframe

Move the playhead to the frame where the new value should be set, then use the plus control on the property row.

Studio creates the new keyframe at the current playhead position. If the property has surrounding keyframes, the editor starts from the interpolated value at that frame so the new keyframe does not unexpectedly jump.

Edit a Keyframe Value

Click a keyframe marker to open its value editor.

Depending on the property, the editor may show:

Editor mode
Used for

Numeric fields

Position, scale, rotation, opacity, stroke width, and other numeric values.

Color picker

Fill color, stroke color, and supported color values.

JSON field

Complex values that cannot be represented as simple numeric or color fields.

For scale keyframes, use Lock proportions when X and Y should change together.

Move Keyframes

Drag a keyframe marker to retime it. Use Shift-click, Cmd-click, Ctrl-click, or marquee selection to select multiple keyframes, then drag one selected keyframe to move the selected group.

Studio keeps keyframes constrained so they do not cross neighboring keyframes in the same property group.

Delete Keyframes

Open the keyframe editor and select Delete to remove a keyframe. After deleting, preview the surrounding frames because the property will interpolate between the remaining keyframes.

Tune Easing

The segment between two keyframes controls how the value changes from the first keyframe to the next. The segment label shows the current easing style.

Click a segment to open the easing editor. Drag a segment to move the segment's keyframes in time.

Available easing modes:

Easing mode
Behavior

Linear

Changes at a constant rate.

Ease In

Starts slowly and accelerates.

Ease Out

Starts quickly and slows down near the next keyframe.

Ease In Out

Smooths both the start and the end of the change.

Hold

Keeps the value unchanged until the next keyframe.

Custom

Uses a custom bezier curve from the easing graph.

Use easing to make motion feel intentional. For example, a CTA that slides into place usually feels better with Ease Out than with Linear, while a value that should switch instantly should use Hold.

Focus the Timeline During Review

Dense scenes can contain many layers and keyframes. Use timeline filters to focus the view before changing anything.

Filter or view control
Best use

Show only animated layers

Find which layers have keyframes without scanning every static layer.

Clip to workarea

Hide layers that do not overlap the active scene duration.

Show or hide keyframes

Reduce visual noise when you only need layer timing.

Expand precomps

Inspect nested timing and nested keyframes.

Zoom controls

Switch between full-scene review and detailed frame work.

Mute all sounds

Review visual timing without audio distraction.

Timeline Review Checklist

Before saving a scene with timeline changes, check:

  • The scene duration ends after the final required visual, audio, or interaction moment.

  • Important layers are visible for long enough to be read or clicked.

  • Layer bars that should appear together overlap on the timeline.

  • Layer stack order still matches the intended visual hierarchy.

  • Generated animations start and end at useful frames.

  • Keyframes do not create unwanted jumps.

  • Easing matches the desired motion feel.

  • Text and CTA layers still work with realistic dynamic data values.

  • Connector badges still point to the intended layers after renaming or reordering.

  • The draft preview plays correctly before publishing.

Editor WorkspaceConnectorsDraft Preview and Publishing

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