> For the complete documentation index, see [llms.txt](https://help.blings.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://help.blings.io/apps/blings-studio/studio.md).

# Studio Guide

Blings Studio is the visual workspace for building and changing the MP5 experience itself. Use this guide to move from editor orientation into scenes, timing, connectors, data, flow maps, draft review, and publishing.

<figure><img src="/files/lY3kEjdsCFkE5JNel0Oa" alt="Blings Studio workspace with scene list, connector panel, canvas, and project controls"><figcaption></figcaption></figure>

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-target data-type="content-ref"></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><strong>Editor Workspace</strong></td><td>Use the scene list, canvas, mode switcher, connector panel, scene properties, and project actions.</td><td><a href="/pages/OP39eyA0PwJI89NZYL0x">/pages/OP39eyA0PwJI89NZYL0x</a></td><td><a href="/files/ejWQrAAE9ZZVm79dJil8">/files/ejWQrAAE9ZZVm79dJil8</a></td></tr><tr><td><strong>Design in Studio</strong></td><td>Select layers, edit right-panel properties, add layers, arrange the stack, and adjust visual timing.</td><td><a href="/pages/ywxzGXP8EoipcGbKp3ZC">/pages/ywxzGXP8EoipcGbKp3ZC</a></td><td><a href="/files/FB1cxr50b1rt3VPsgFA8">/files/FB1cxr50b1rt3VPsgFA8</a></td></tr><tr><td><strong>Timeline</strong></td><td>Control layer timing, scene duration, animation, keyframes, easing, work area filters, and frame-level review.</td><td><a href="/pages/Dv1jr8KfYFf4bzRnq4OA">/pages/Dv1jr8KfYFf4bzRnq4OA</a></td><td><a href="/files/Pq6vR8SOUJA1gaPejUuA">/files/Pq6vR8SOUJA1gaPejUuA</a></td></tr><tr><td><strong>Connectors</strong></td><td>Bind text, media, color, visibility, timing, and interactions to dynamic values.</td><td><a href="/pages/aW68QWx8104Pv6Dytu64">/pages/aW68QWx8104Pv6Dytu64</a></td><td><a href="/files/pZ7imt6sdRmFqoo1lmCf">/files/pZ7imt6sdRmFqoo1lmCf</a></td></tr><tr><td><strong>Data in Studio</strong></td><td>Define fields, live controls, data types, defaults, and runtime values used by connectors.</td><td><a href="/pages/vF3GOo8viXK19zuT75hD">/pages/vF3GOo8viXK19zuT75hD</a></td><td><a href="/files/xBPLFZ10zRJUd7y2N8Vl">/files/xBPLFZ10zRJUd7y2N8Vl</a></td></tr><tr><td><strong>Flow Map</strong></td><td>Open the Platform Flow Map for the same project to review lineups, scene routing, conditions, and A/B test paths.</td><td><a href="/pages/o3Uq9AhtjBVAMsxuyMFA">/pages/o3Uq9AhtjBVAMsxuyMFA</a></td><td><a href="/files/ILtY99z4xkyhj54lnUiL">/files/ILtY99z4xkyhj54lnUiL</a></td></tr><tr><td><strong>Draft Preview and Publishing</strong></td><td>Save Studio changes, review the draft player, and publish completed updates.</td><td><a href="/pages/u16IuFWJ28ual5xEuspA">/pages/u16IuFWJ28ual5xEuspA</a></td><td><a href="/files/ejWQrAAE9ZZVm79dJil8">/files/ejWQrAAE9ZZVm79dJil8</a></td></tr></tbody></table>


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