For the complete documentation index, see llms.txt. This page is also available as Markdown.

Ecosystem and Apps

Understand the Blings app ecosystem and how each product surface fits the workflow

Blings has multiple product surfaces. The important first distinction is between the self-serve Blings app and the enterprise Platform and Studio workflow.

Use this guide to decide which app or tool owns the work in front of you.

App Map

Surface
What it is for
Use it when

Blings app

The self-serve app covered by the main Help Center.

You are creating template-based self-serve videos, managing simple projects, or following self-serve Help Center workflows.

Blings Platform

The enterprise operating workspace for MP5 projects.

You need analytics, editable content, flow management, data schema, live controls, catalog, simulation, integration, player settings, form data, or optimization.

Blings Studio

The enterprise visual editor for MP5 experiences.

You need to inspect or change scenes, layers, timing, assets, connector behavior, data bindings, flow maps, previews, or publishing state.

After Effects extension

The creator workflow for converting motion design work into MP5 project material.

A designer is building or updating animation in Adobe After Effects before sending compositions into Blings.

SDK and API tools

Developer implementation surfaces for embedding, controlling, and personalizing the MP5 player.

A website, app, CRM, backend, or custom integration needs to pass data or handle events programmatically.

CRM and marketing apps

External systems that deliver links, tokens, thumbnails, campaign messages, and viewer data.

A campaign is delivered through tools such as Braze, Salesforce Marketing Cloud, HubSpot, Iterable, Klaviyo, AJO, Marketo, or another CRM.

The self-serve Blings app is not the same workflow as enterprise Platform and Studio. Enterprise Flow Map, Studio connector setup, SDK implementation, and Platform operations belong in the enterprise docs.

How the Surfaces Work Together

1

Start With the Project Goal

The team defines the audience, use case, delivery channel, data source, interaction model, and success metric.

2

Build or Import the Creative

Designers can use After Effects and the Blings extension, then continue work in Studio. Studio is also where teams inspect scenes, timing, layers, connectors, data bindings, and flow behavior.

3

Define the Data Contract

Studio and Platform share the project schema. Developers and CRM operators use the same field names when they pass viewer data into the experience.

4

Operate and Validate in Platform

Platform manages simulation, delivery setup, editable content, player settings, form submissions, analytics, and optimization.

5

Deliver Through the Right Channel

The project can be delivered with landing-page URLs, CRM links, dynamic thumbnails, spreadsheet flows, SDK embeds, or custom code.

Deep Dives

Blings PlatformBlings StudioGetting startedGetting Started with Blings.io Dynamic Video SDK

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